name shot7v
type  enemy
shadow 0
nomove 1
remove 0
nolife  1
candamage player  obstacle  npc
lifespan 5
script          data/chars/clone/clone3/raio3.c

       anim spawn


       delay 2
       hitflash flash2




       offset 227 5
		attack  128  34  67  55  10  1  0  0  0
       frame data/chars/clone/shot21i.gif
		attack  76  65  91  71  10  1  0  0  0
       frame data/chars/clone/shot22i.gif
		attack  24  72  126  106  10  1  0  0  0
       frame data/chars/clone/shot23i.gif
		attack  18  83  118  97  10  1  0  0  0
       frame data/chars/clone/shot24i.gif
       frame data/chars/clone/shot25i.gif
       frame data/chars/clone/shot26i.gif
       frame data/chars/clone/shot27i.gif
       attack 0
       frame data/chars/clone/shot28i.gif
       #attack 0
       #frame data/chars/misc/empty.gif



anim idle


       loop 1
       delay 2
       hitflash flash2
       custentity  tiro
       spawnframe 1 -300 0 -160




       offset 227 5
		attack  128  51  49  35  10  1  0  0  0
       frame data/chars/clone/shot21i.gif
		attack  76  69  86  64  10  1  0  0  0
       frame data/chars/clone/shot22i.gif
		attack  24  72  130  103  10  1  0  0  0
       frame data/chars/clone/shot23i.gif
		attack  16  76  126  105  10  1  0  0  0
       frame data/chars/clone/shot24i.gif
       frame data/chars/clone/shot25i.gif
       frame data/chars/clone/shot26i.gif
       frame data/chars/clone/shot27i.gif
       attack 0
       frame data/chars/clone/shot28i.gif
       #attack 0
       #frame data/chars/misc/empty.gif

anim follow1

       custentity  tiro
        spawnframe 1 -300 0 -160


       loop 1
       delay 2
       hitflash flash2

       offset 227 5
		attack  130  38  62  51  10  1  0  0  0
       frame data/chars/clone/shot21i.gif
		attack  72  55  98  83  10  1  0  0  0
       frame data/chars/clone/shot22i.gif
		attack  24  78  121  99  10  1  0  0  0
       frame data/chars/clone/shot23i.gif
		attack  10  87  127  94  10  1  0  0  0
       frame data/chars/clone/shot24i.gif
       frame data/chars/clone/shot25i.gif
       frame data/chars/clone/shot26i.gif
       frame data/chars/clone/shot27i.gif
       attack 0
       frame data/chars/clone/shot28i.gif
       #attack 0
       #frame data/chars/misc/empty.gif



anim walk


        custentity  tiro
        spawnframe 1 -300 0 -160


       loop 1
       delay 2
       hitflash flash2

       offset 227 5
		attack  129  44  57  45  10  1  0  0  0
       frame data/chars/clone/shot21i.gif
		attack  78  62  86  71  10  1  0  0  0
       frame data/chars/clone/shot22i.gif
		attack  22  84  111  88  10  1  0  0  0
       frame data/chars/clone/shot23i.gif
		attack  16  85  118  95  10  1  0  0  0
       frame data/chars/clone/shot24i.gif
       frame data/chars/clone/shot25i.gif
       frame data/chars/clone/shot26i.gif
       frame data/chars/clone/shot27i.gif
       attack 0
       frame data/chars/clone/shot28i.gif
       #attack 0
       #frame data/chars/misc/empty.gif


anim pain


        custentity  tiro
        spawnframe 1 -300 0 -160



       delay 2
       hitflash flash2

       offset 227 5
		attack  132  40  56  47  10  1  0  0  0
       frame data/chars/clone/shot21i.gif
		attack  80  57  88  77  10  1  0  0  0
       frame data/chars/clone/shot22i.gif
		attack  23  85  116  90  10  1  0  0  0
       frame data/chars/clone/shot23i.gif
		attack  14  70  137  111  10  1  0  0  0
       frame data/chars/clone/shot24i.gif
       frame data/chars/clone/shot25i.gif
       frame data/chars/clone/shot26i.gif
       frame data/chars/clone/shot27i.gif
       attack 0
       frame data/chars/clone/shot28i.gif
       #attack 0
       #frame data/chars/misc/empty.gif




anim faint


         custentity  tiro
        spawnframe 1 -300 0 -160


       loop 1
       delay 2
       hitflash flash2

       offset 227 5
		attack  132  35  63  55  10  1  0  0  0
       frame data/chars/clone/shot21i.gif
		attack  70  61  108  77  10  1  0  0  0
       frame data/chars/clone/shot22i.gif
		attack  20  86  116  88  10  1  0  0  0
       frame data/chars/clone/shot23i.gif
		attack  15  79  125  102  10  1  0  0  0
       frame data/chars/clone/shot24i.gif
       frame data/chars/clone/shot25i.gif
       frame data/chars/clone/shot26i.gif
       frame data/chars/clone/shot27i.gif
       attack 0
       frame data/chars/clone/shot28i.gif
       #attack 0
       #frame data/chars/misc/empty.gif



anim attack1

        custentity  tiro
        spawnframe 1 -300 0 -160



       delay 2
       hitflash flash2

       offset 227 5
		attack  128  40  61  49  10  1  0  0  0
       frame data/chars/clone/shot21i.gif
		attack  75  57  96  75  10  1  0  0  0
       frame data/chars/clone/shot22i.gif
		attack  25  78  118  100  10  1  0  0  0
       frame data/chars/clone/shot23i.gif
		attack  11  82  128  100  10  1  0  0  0
       frame data/chars/clone/shot24i.gif
       frame data/chars/clone/shot25i.gif
       frame data/chars/clone/shot26i.gif
       frame data/chars/clone/shot27i.gif
       attack 0
       frame data/chars/clone/shot28i.gif
       #attack 0
       #frame data/chars/misc/empty.gif


anim attack2

        custentity  tiro
        spawnframe 1 -300 0 -160



       delay 2
       hitflash flash2

       offset 227 5
		attack  129  30  74  59  10  1  0  0  0
       frame data/chars/clone/shot21i.gif
		attack  74  54  99  81  10  1  0  0  0
       frame data/chars/clone/shot22i.gif
		attack  25  76  116  105  10  1  0  0  0
       frame data/chars/clone/shot23i.gif
		attack  13  70  134  112  10  1  0  0  0
       frame data/chars/clone/shot24i.gif
       frame data/chars/clone/shot25i.gif
       frame data/chars/clone/shot26i.gif
       frame data/chars/clone/shot27i.gif
       attack 0
       frame data/chars/clone/shot28i.gif
       #attack 0
       #frame data/chars/misc/empty.gif



anim death


       loop 0
       delay 2
       @script

       void self        = getlocalvar("self");
       killentity(self);
       @end_script

       frame data/chars/misc/empty.gif






